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ofCamera | camera |
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ofVec3f | cameraStartPosition |
| These variables will be useful if DEBUGMODE is defined. More...
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ofVec3f | cameraEndPosition |
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int | cameraindex =0 |
| The Cameraindex value,this make the camera go from one image/position to another. More...
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bool | animationMode |
| checks whether the camera is currently transitioning to another picture or if it is stationary a.k.a animationMode More...
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float | tweenvalue |
| stores intermediate tweenvalues for all animations More...
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ofVec3f | tweenedCameraPosition |
| Stores the temporary camera position while tweening(interpolating camera position while moving from 1 point in the spiral to another) More...
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int | animationCounter |
| Animation Counter that is operative while the animation is occuring. More...
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bool | isstartingAnimationActive |
| If set,this variable will start the Animation of the spiral zooming out. More...
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int | startAnimationCounter |
| During the starting animation,the StartAnimationCounter will change the tweenvalue which in turn sets the CameraPosition. More...
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ofxXmlSettings | pictures_XML |
| To load the XML File that is downloaded by the NostalgiaRoom Website. More...
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long long int | userid |
| The user's id that is passed at run-time.Only a long long int (max value 9223372036854775807) can support the range of the userids provided by Facebbok. More...
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vector< ofVec3f > | wigglePositions |
| Different wiggle Positions/Directions .Look at the wiggle() function for more details. More...
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ofVec3f | currentwigglePosition |
| Current Wiggle POsition. More...
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int | currentwiggleindex |
| The current active index of the WigglePositions vector.The index determines the direction in which the image will move. More...
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float | wiggleAnimationCounter |
| A seperate animation counter for wiggling. More...
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vector< ImageData > | combinedImageObjects |
| The actual data structure that is used for storing the ImageData objects. More...
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vector< ofVec3f > | StarPositions |
| Stores the positions of the stars. More...
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vector< ofVec3f > | SpiralPoints |
| These are Spiralpoints generated using the Conical Helix function. More...
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vector< ofImage > | ImageVector |
| Will store the loaded images from the directory in a Vector. More...
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int | numberofImages |
| Number of images loaded in the ImageVector data structure. More...
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float | timesinceLastTransition |
| Time since Previous Transition/Animation. More...
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ofVec3f | overshotCameraStartingPosition |
| The whole starting Animation consists of a few Components.A video played at the start,The zooming out effect from the end of the spiral and an overshot animation that will take the Camera to the highest ranked image that will be shown first during the experience. The below data structures are for for the OvershotCameraAnimation. More...
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bool | startoverShotCameraAnimation |
| When set,this will start the overshot camera animation. More...
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float | position1_z |
| Intermediate values that are used while tweening/animation of the camera positions. More...
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float | position2_z |
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ofQTKitPlayer | startingMovie |
| Apparently,the ofQTKitPlayer plays HD Video better than ofVideoPlayer. More...
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bool | startingMovieFinished |
| Variable determines if the startingMovie has finished playing or not (initially set to false ) More...
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ofSoundPlayer | BluementhalMp3 |
| This class plays the Bluementhal song by Ulrich Schnauss in the background while the user watches his/her pictures.It is. More...
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float | timeGap |
| Time that an image will be shown on the screen,this is controlled by the wii-motes acceleration. More...
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bool | isturnCompleted |
| This variable is used to check if a half-swing is completed ,that is from back to front or from front to back. More...
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bool | fadeAudio |
| If set,this variable will cause the currentVolume variable to fade. More...
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float | currentVolume |
| The current volume variable is generally set to 1 ,but if fadeAudio is enabled,it will reduce the audio by -0.001 every frame,this is used in the end along with the Corresponding video to reduce the volume of the music. More...
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bool | startInstallation |
| This variable is used to start the installation if the user is swinging on the wii-mote or if the enter key is pressed. More...
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ofTrueTypeFont | previewText |
| previewText is used for loading the font Asyouwish.ttf More...
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string | tempText |
| This string will display "Start Swinging !" at the start. More...
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bool | ending |
| If true,the ending variable will trigger the backward playing of the starting video and provides a nice smooth ending. More...
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vector< ImageData > | taggedImageObjects |
| Unused. More...
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Definition at line 52 of file testApp.h.
ofVec3f testApp::overshotCameraStartingPosition |
The whole starting Animation consists of a few Components.A video played at the start,The zooming out effect from the end of the spiral and an overshot animation that will take the Camera to the highest ranked image that will be shown first during the experience. The below data structures are for for the OvershotCameraAnimation.
This vector will store the overshotCameraPosition and changes the cameraPosition during the start while tweening
Definition at line 178 of file testApp.h.